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MCDungeon will create a procedurally generated dungeon in a preexisting minecraft map. It is not yet feature complete, but can already generate dungeons with quite a bit of variety. It is written in Python and makes use of code from Paul Hodge’s minetown project and codewarrior’s pymclevel.
Screenshots:
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Current Features
  • Automatically finds a good location on a map based on range, size, and depth parameters. Can detect player structures and try not to overwrite them.
  • Dungeons can be removed from a map later and the landscape allowed to regenerate.
  • Dungeons can be regenerated in place with a new layout, mobs, and treasure.
  • Can generate multiple of dungeons in a map, or try to fill the map with as many dungeons as possible.
  • Generates room layouts based on a random weighted selection of rooms. Rooms are filled with ranomd hallways, floors, room features, and ruins on the surface, all of which are configurable.
  • The density and placement of doors, portcullises, and torches are configurable. Option to place fewer torches as levels go down. Less light == more danger!
  • A “hard mode” that will attempt to fill in nearby natural caves in an attempt to concentrate random monster spawns inside the dungeon.
  • Places stairwells between levels, and a tower entrance with a spiraling staircase. The tower height is configurable so it can be seen for many chunks.
  • Optionally places a MultiVerse (Craftbukkit plugin) portal at the bottom of the dungeon to teleport players out to the world of your choice.
  • Places chests with loot around the dungeon in (probably) hard to reach places. An arbitrary number of loot tables can be configured to provide variety. The density of chests is configurable.
  • Places mob spawners throughout the dungeon. These will likely be near chests, but not always. Mob types are configurable. The density of spawners is configurable. Some ‘non-standard’ mobs are available.
  • Random placement of secret traps.
  • Output floor maps to a terminal with color on ANSI systems.
  • Output entire dungeon maps to HTML.
  • Other things I’ve left out to avoid spoilers.
Changelogs:
v0.11.0 for Minecraft 1.5 ! New features in 0.11.x:
  • Configurable Stairwells. (orphu)
  • Configurable Secret Rooms. (orphu)
  • Three new Stairwells: TripleStairs and TowerLadder (djchrisblue) Scaffolding (orphu)
  • New Ruin: HouseFrame (djchrisblue)
  • Five new Features: CircleOfSkulls, Cell, Farm, Chapel (djchrisblue) ConstructionArea (orphu)
  • Two new Secret Rooms: SecretArmory (JiFish/orphu) SecretEnchantingLibrary (JiFish/orphu)
  • New Entrance: RuinedFane (djchrisblue)
  • New option: exit_portal. This will create a portal to the surface built with command blocks. Works in vanilla! (orphu)
  • New option: hidden_spawners. This will hide the random spawners behind walls. This is on by default in the hard_mode config. (orphu)
  • New options: SpawnCount, SpawnMaxNearbyEntities, SpawnMinDelay, SpawnMaxDelay, SpawnRequiredPlayerRange allow greater control over spawners. (JiFish)
  • New option: double_treasure. Doubles the loot roll in treasure rooms. Mainly for multiplayer. (JiFish)
  • New option: enchant_system. Controls which enchantments can show up on enchanted items. See default.cfg for detail. (JiFish)
  • Themed name generator for various things in the dungeon. (JiFish)
  • Custom paintings on maps as loot. (JiFish)
  • Enchanted books as loot. (JiFish)
  • Added fireworks as loot. (JiFish)
  • Lots more unique magic books, armor, and an axe. (JiFish)
  • Improved SecretSepulchure room. (orphu)
  • 1.5 items. (JiFish)
  • Updated 1.5 item enchantments (orphu/JiFish)
  • Ruins have more randomness to position and size (djchrisblue, orphu)
  • Renamed hard_mode to fill_caves. (orphu)
  • Support for mods that use high block IDs. (orphu)
  • Removed heads.txt in favour of loading items from NBT files. (JiFish)
  • Removed (broken) multiverse support. (orphu)
  • Added more orange. (JiFish)
  • Fixed old music disc names. (JiFish)
  • Anvils are less common in forges. (JiFish)
  • Added fortunes to fortune cookies. (JiFish)
  • Fixed many map icons. (orphu)
  • Fixed Nether Brick blocks being air. (orphu)
  • Fixed an issue with adding maps to a world with no maps. (orphu)
  • CellBlock signs are now written books hidden around the dungeon. (orphu)
  • Fixed a bug with structure detection that caused it to miss some mines and villages. (orphu)
  • Fixed a bug with the relight progress bar counting too high. (orphu)
  • Removed lava streams in pit rooms. (orphu)
  • Maps now have a display name. (orphu)
  • Enchanted loot now honors the amount field (JiFish)
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For 1.5

For Python – All platforms (Linux, OS X, Windows). Requires Python and dependencies.
For Windows 32 – 32 bit standalone version for Windows.
For Windows 64 – 64 bit standalone version for Windows.
Linux x86 – 64 bit
OS X x86 – 64 bit
Demo Map

For 1.4

For Python – All platforms (Linux, OS X, Windows). Requires Python and dependencies.
For Windows 32 – 32 bit standalone version for Windows.
For Windows 64 – 64 bit standalone version for Windows.
Linux x86 – 64 bit
OS X x86 – 64 bit
Demo Map

1 comment:

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